Updated beta 0.41 FlexPainter beta 0.34

Discussion forum for contributors and developers who are using the QCAD ECMAScript development platform or the C++ plugin interface or who are otherwise looking to contribute to QCAD (translations, documentation, etc).

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pietro_72_
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Posts: 71
Joined: Fri Apr 17, 2015 6:40 am
Location: http://creativitainformaticart.altervista.org

Re: Updated beta 0.41 FlexPainter beta 0.34

Post by pietro_72_ » Tue Oct 15, 2019 6:47 am

Hi, when I have time I would like to try your program, but to work it must be extracted all the content of the zip in the path
QCAD\scripts\Misc\Examples\MathExamples\
Does it work if I put your program files in a [Flexpainte] folder?

CVH
Premier Member
Posts: 424
Joined: Wed Sep 27, 2017 4:17 pm
Location: Belgium; Antwerp

Re: Updated beta 0.41 FlexPainter beta 0.34

Post by CVH » Tue Oct 15, 2019 7:04 am

Hello,

No,

FlexPainter is what I think is called an AddOn.
The Qcad folder structure is necessary.
Qcad expects FlexPainter.js to be in a sub folder FlexPainter.
As it originated as a Math example this has to be a sub folder of MathExamples.

Regards,
CVH
QCADpro 3.23.0.0 / win7pro 32 bit / 4GB / 1e generation i7 2.6Ghz / HDD GeForce GT 520

pietro_72_
Full Member
Posts: 71
Joined: Fri Apr 17, 2015 6:40 am
Location: http://creativitainformaticart.altervista.org

Re: Updated beta 0.41 FlexPainter beta 0.34

Post by pietro_72_ » Wed Oct 16, 2019 9:00 pm

Beautiful, strong, complex your program
I don't use these forms much, but you never know
If in case I could also take inspiration from your code if you don't mind?
Good job.

CVH
Premier Member
Posts: 424
Joined: Wed Sep 27, 2017 4:17 pm
Location: Belgium; Antwerp

Re: Updated beta 0.41 FlexPainter beta 0.34

Post by CVH » Thu Oct 17, 2019 12:17 am

Thanks,
Me neither, :wink:
No I don't mind.

As it is already part of the lastest Qcad snapshot, its free to use.
As always we have to read the fine print.

I hope my documented struggles at least inspire others in scripting.
My knowledge of QT, Javascript or the Qcad project was non-existent.

What if we used the base-line to cast:
> pebble stones under it, sand, asfalt
> gras above it
(Width = depth or height)
....

Regards,
CVH

PS: :?
Writing this reply remembered to include
reference to OrthogonalProjections.js Topic
QCADpro 3.23.0.0 / win7pro 32 bit / 4GB / 1e generation i7 2.6Ghz / HDD GeForce GT 520

CVH
Premier Member
Posts: 424
Joined: Wed Sep 27, 2017 4:17 pm
Location: Belgium; Antwerp

Revision Clouds by FlexPainter

Post by CVH » Fri Oct 18, 2019 9:53 am

In respons to:
https://qcad.org/rsforum/viewtopic.php?t=6131
https://qcad.org/rsforum/viewtopic.php?t=3519
https://qcad.org/rsforum/viewtopic.php?t=846

Coded some clouds painters.
Will be included in a next release.

Regards.
CVH
Attachments
RevisionCloudTest.dxf
(133.63 KiB) Downloaded 32 times
CloudExample.png
CloudExample.png (35.18 KiB) Viewed 938 times
QCADpro 3.23.0.0 / win7pro 32 bit / 4GB / 1e generation i7 2.6Ghz / HDD GeForce GT 520

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